Content Manager - Discussion Thread
The update - 0.8.1564.31485 has a small mistake. If you click on the last like "here" for the New Presets for Custom Showroom - it errors without opening the page in the browser. I just copy/pasted the URL it was trying to go to and manually visited the page.
76561198055678878 thanks, fixed! Just a small typo of some sorts, I forgot to add “http://” when copying link.
Hey there... most recent updates have stolen my CONTENT and SERVER sections up top,
https://i.imgur.com/HBLQM8R.png
76561198055678878 but there is that menu with three strokes on top right corner, and also a setting in settings/appearance to bring back those two links just in case. Maybe I’ll set it to enabled by default
Would it be possible to incorporate a "Dyno" feature. Lots of ripped mod cars where author either doesn't list power/torque specs or he doesn't even realize that you're supposed to subtract for drivetrain loss, etc. Would be nice to have a button near the Replace Tires button in Content Section. OR include this in the existing Analyze button. When I am modding/testing it would be nice to hit a button and have CM tell me max power & max torque, plus it could show max speed in each gear, if you're working on transmission it could be helpful and a quicker way to know if you want to adjust a gear up or down without having to go out onto the track. Oh, if the Dyno feature could create a new Power/Torque graph. I download mod cars where author didn't even bother making one properly.
76561198055678878 there is this thing, but it doesn’t provide any information for gears. Also, analyzer warns if author forgot to consider drivetrain loss:
I think I’ll add something to see gears and top speed nicely, but in a different place. Also, just in case, there is this tool, you can simply drag’n’drop files to it to check and, if needed, adjust inputs for controllers.
x4fab I forgot all about the Torque Helper tool. I've used it many times in the past. A great help, indeed!
- Edited
A user reported that using "England" or "Scotland" as the Country for a car or track results in a question mark where their respective country flags should be. I checked on my system and it is the same. I looked into the Flags folder to make sure there were entries for England & Scotland, not just the Great Britain & UK countries/flags, and there are. GB-ENG.jpg, GB-SCT.jpg and GB-Wales.jpg for Wales.
How should those countries be written when editing a car or track in the Content section?
EDIT: I should have added. When I go into Drive > Countries that is when I won't see the country flags. But, if I single click a car it brings up the car's specs and information and I DO see the country flag next to the name of the Country.
76561198055678878 thank you, will fix!
Really like the new mod shop option. I noticed though that CM downloads to C:\Users\xxx\AppData\Local\Temp and doesn't clean up afterwards.
jlnprssnr thanks a lot!
You can change the destination in Settings/Content, maybe I’ll change the one used by default. And it doesn’t clean up in case you’d want to reinstall something later, or resume terminated download. I’m going to make CM remember downloads between sessions (the same way browsers do), then, I think, it’ll make more sense.
I was painting a helmet the other day and I was thinking how cool a "helmet-showroom" would be. Turns out I'm not the only one, since someone had made a post about a similar idea over on RaceDepartment.
I have no idea if it's possible, but it would be cool...
rbdgt something like this is as much as I can do without preparing models:
Maybe you know somebody who could help to add some sort of proper pose for that? Maybe even some animation?
Also, of course, you can always just turn on driver model with car and paint a helmet like that, as usual. I think even Paint Shop features should work.
x4fab Hey yeah, that looks cool.
But I mean, it's not a problem to paint a helmet usually, because yes, there's enough open top cars to have a good view of any helmet you want to paint. I usually use the KTM X-Bow. But the Idea of a relatively high res helmet-render in a custom helmet-showroom is pretty cool. I really have no idea how it would work, and I know nothing about posing or animating models. My knowledge is limited to painting and a small bit of programming...
That said, CM is an awesome tool. I never, ever start AC the normal way. Big fan! Keep up the good work.
rbdgt hmm, it does sound very interesting, but all I can do is to detach head, not helmet alone, which, I’m afraid, might look a bit disturbing.
Maybe later somebody would like to join in and detach all the helmets — would be nice to be able to see them separately, they could be used for driver models’ previews and, of course, for painting as well.
Thank you for the feedback!
Hey, is it possible to integrate Sim Racing System ( http://www.simracingsystem.com/race.php ) to CM ?
Oh thanks, didn't saw the option to activate, that's not the perfect name but that's the perect integration haha
Thanks a lot
Hey @x4fab , in your latest CM changelog "0.8.1629.32885", I cannot seem to find this new server management option, here at Assetto Corsa Chile we use a our own custom modified ac-server-wrapper and ACServerManager, so we wanted to check your replacement.
Also something else I cannot find documentation about, how does one makes a source for the "mod shop" in Content Manager?
Cheers!