• Mods
  • Shaders Patch - Dynamic Lights

DavideRah thank you! How many cars are you running it with, by the way, for that 10% loss?

SamLocke hey, please make sure there is no dxgi.dll or d3d11.dll in AC root folder. I just found out CM’s generic mod installer had a huge bug in it, update is coming soon.

    I just benchmarked it with the AC built in benchmark.
    20300 pts vs. 18300 pts

    It'd be wonderful if once part of Content Manager it could be possible to choose what weather should use these shaders and what weather should use the ac default ones (not having to manually enable/disable)

    DavideRah oh, later, it’ll be switchable by weathers automatically, of course. Light shouldn’t be visible during the day.

    Just tested 0.1.19 for a good long session with 35 Group 5 DRM Revival Mod cars at night at Red Bull Ring.

    All settings fully maxed out except for reflections (4 samples @ 1024) and smoke (high).
    I have installed the latest gbWSuite v2.2 with ReShade from Peter Boese's package (but only use the curve function of ReShade, none of the other functions.

    Performance wise this runs really great! No real issues here and I am sure if the effects will be scalable in a final version of the patch people with lower end computers will find a nice setup that works for them as well.

    A few points with 0.1.19:

    • car head light and brake light reflections on the road surface are now more out of sync than in earlier versions (or is this also depending on track and camera settings ?
      In some replay cameras it looks almost spot on but from cockpit view when racing the brake light reflections are almost always completely off (too close together - just one single reflection in the center of the car that can be seen driving in front and only getting into sync when driving close - about 1-2 car lengths behind)
      It looks like the distance change between reflections is triggered much too early in regard to the distance of the visible car to the camera.

    • a few of the earlier mentioned points are still the same - I think you were busy making 0.1.19 independant from ReShade and features are still identical to .18 ;-)

    • next to the road reflections (they really stand out as it is such an awkward effect when they are out of sync) the major point I wish would be implemented next is the illumination distance as talked earlier
      If these two points are fixed the patch looks easily like a 0.8 to my eyes ;-)

    It is a real thing of beauty. I saw for the first time today the backfire of another car illuminating a body panel from my own car in a replay and THIS LOOKS GLORIOUS !!!
    I really wish for such amazing effects later on also being visible in the cockpit mirrors - it adds so much immersion when driving the Group 5 cars !

    Here is a quick idea: maybe you could find a way to enable "headlight flasher" with a script that is triggered by a user programable keyboard shortcut (which anyone can than map via the joytokey app to a button on the wheel).

    This script could also be user editable and it would emulate a pattern of switching the light button on and off in defined intervals - we could get a "workaround" head lights flasher this way - not perfect but a good workaround and best of all it would be user editable to flash in a defined pattern - maybe even different patterns could be mapped to different keyboard shortcuts - that would be cool ;-)

      yeah here are my impressions of 1.19 as well - just amazing experience, it's truly a new game in VR
      below are 24 opponents at night and 8 opponents in early daylight, respectively

      The only thing i missed - illuminated track objects like pits, finish line buildings and people tribunes - @x4fab how do you think, is it possible for modders to add models with lights to existing kunos tracks, like it was done previously for starting lights?

        x4fab thanks, it works now! and another question, there is a folder (reshade-shaders) and is empty.. can i erase that to ?

        x4fab Lowering exposure with page down from 60 to 40 did help a bit. Going under 40 make me lose too much details on the whole picture since it is becoming too dark. I think this brightness issue is due to the way your mod interacts with this particular night track (I customized ambient and diffuse values on buildings and road materials to take advantage of a yellow sunlight).

        Your Brands Hatch multiple lighting sources from v0.1.11 do look fantastic! Cannot wait to include yellow, white and cyan lights on that Tokyo night track.

        For some reason CM crashes when I want to install the 0.1.19 update. The installation via the CM download doesn't work at all, the yandex disc gets recognised by CM when I drag and drop it onto CM ui but when I click install CM crashes, I did thi twice

        Hi !

        I've installed this mod and actived it, but when I am in game, the headlights don't work, I don't know how to activate them (I activate headlights in game but nothing)

        BlasGraterol yes, it’s not needed anymore! 😃

        lmullerhanssen I hope new version should be more reliable.

        AntoTisserand hi, sorry, but could you please check, do you have dwrite.dll in AC root folder after installation?

          @x4fab I got my stuff working now, but... how do I turn it off? I do like the look of it and all and I will use it on special occasions, but like, I wanna turn it off cus with 32 ppl on the server it aint that majestic in 30 fps no more,

          I got my GME sorted, but now, Im trying to turn it off there, it wont work, I try to move it out of there, wont work due to the game not working for some reason, any ideas what may be causing that?

            Shai just remove dwrite.dll from AC root folder.

              everytime i try to install the shaders patch on content manager i get a error message saying object reference not set?

                just installed & tested this mod on my wip touge track called Irohazaka. So amazing. Thank you for the amazing work. your mod motivates me to continue my work on this track.


                antudusun If i'm not wrong, you can control light's reflection at road using asphalt shader's settings (the same, as for sun). Noticed, that at some tracks-mods light's reflection for road surface not working at all. So, you can do it more bright. But not forget about to test it with clear sunny weather.
                Probably, this not will be needed in some possible future versions of this wonderful patch and we will have control under light's power, color directly or even for each car. Or? @x4fab ? ;-}

                x4fab thanks for the wonderful work, been using since the beginning of June, would add some sweet screenshots here (from day and night) but can't figure out how do I add them to posts, so have some discord links.

                https://cdn.discordapp.com/attachments/185886528134709249/456219087983476768/Screenshot_ks_toyota_ts040_ts050_spa_12-6-118-23-21-14.jpg

                https://cdn.discordapp.com/attachments/185886528134709249/456130469961007104/244210_20180531151136_1.png

                https://cdn.discordapp.com/attachments/185886528134709249/456205479685652481/Screenshot_ks_toyota_ts040_ts050_spa_12-6-118-23-14-30.jpg