Tried several different ways of installing this mod and it causes race cancelled error when i try to launch in single plater. When mod is disabled my AC works fine but I can't launch anything when mod is enabled.
Shaders Patch - Dynamic Lights
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Hi! Some days ago i wrote that i wasn't able to run AC with this mod. I renamed the dll and ini file of the mode. If you can't run the patch fullscreen, rename dxgi dll and ini file in d3d11. It works for me.
All this with 0.1.9 version. What are the main difference of latest settings?
Odd. It does work without JSGME and renaming files for me.
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are there more modded tracks with night lightning available? singapore, daytona, bahrain afaik. any more ?
they don't have true lightning, but looks cool anyway.
Mother of God, "Shuto Expressway C1 Wet Night Outer Loop" looks great with this patch and any night weather!
I will try this good looking mod.. Thanks
MartijnKorremans that is quite strange, maybe it would help to remove mod (dxgi.dll and system/shaders/win, there is a link to original files in main post) and install from scratch?
Paul whoa, those lens effects looks really nice, what filter is this?
tajskapulapka thank you, glad you like it. Great shot!
SmashUp а что в content/mods, может, там включить надо?
Noxide make sure you don’t already have some filter injector, try to rename dxgi.dll to d3d11.dll, disable fullscreen mode and FPS counting software, maybe something would help?
Darxtreme just some general optimization, adjustments, stuff like that.
JMartinni same here, but apparently it helps on some systems. Also, it helps to find out if there is another injector installed already, it might be using d3d11.dll to inject itself as well.
Latest version 0.1.13 wont launch in to race and crashes when getting to loading the car.
CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 000007FEC81E4615)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEC81E4615)
000007FEC81E4615 (dxgi): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\acs\caravatar.cpp (896): CarAvatar::CarAvatar
d:\dev\dev_pc_master_race\acs\sim.cpp (1446): Sim::addCar
d:\dev\dev_pc_master_race\acs\racemanager.cpp (462): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::onIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 0000000076C759CD)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076C759CD)
0000000076C759CD (kernel32): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 0000000076ED383D)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076ED383D)
0000000076ED383D (ntdll): (filename not available): (function-name not available)
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WOAH WOAH WOAH, you did what kunoz couldn't, you should be working for then and they should learn from you
and to think they are doing a whole new game just to get this night mode, LMAO
Since you were using Reshade I've add some extra shaders, Magicbloom, Sharpness, Levels and it looks stunning
Looking forward for the shaders optimization since is a bit heavy on some tracks
you are a genius, Keep the fantastic work
Kudos and respect
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d3ads1l3nt - v1.13 same error here, in "%userprofile%\Documents\Assetto Corsa\logs\log.txt" there is this line literally all over the place:
ERROR: Variable type cannot be found
small update to the issue with 1.13
use the dxgi.dll from 1.12 and it works fine. though prob not as intended.
anyways issue seems to be with the dxgi.dll that comes with 1.13
Version 0.1.13 doesn't work in VR. Says Race Cancelled.
0.1.12 does work in VR after renaming dxgi.dll and dxgi.ini to d3d11.
Thank you for working on this mod, it's awesome!
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Wow!!Amazing mod,you did what kunos couldnt.This place will increase in value xd dont tell i didnt said
EDIT:Im asking to be sure that I installed it right. I entered into MODS folder in the file I downloaded copied the shader patch folder and pasted it inside the MODS folder in the game directory.And then I activated it via JSGME.Its the true way right?
x4fab a complete fresh install worked (after verifying assetto install).
0.1.13 crashes in vr. 1.12 works fine!
Beautiful work, looks brilliant in VR adds a lot of immersion.
d3ads1l3nt leBluem d3ads1l3nt WolfgangPassauf MartijnKorremans what a shame… Trying to fix it right now, but it’s hard without being able to reproduce the error.
76561198000587505 thank you! On which tracks they’re the most heavy?